The first idea behind Usine Hollyhock was to create a tool for the professional live musician, The Grid Panel and especially this new version, is the result of several years of live performances.
The goal was to create an efficient tool, to avoid superficial settings, and simplify so you can find all the automation you need to create a complete song.
The Grid Panel is perfectly adapted to create complete projects for a solo performance, a band, an interactive installation, or even to create a full score for a video using SMPTE synchronization with our new Video Player.
All racks can be triggered at a precise time and can last as long as you want. Each line has independent durations, and any of the controls can have an automation curve assigned them. Only current, grid-activated racks become visible. This means that your vision is not polluted by unnecessary items.
Once again, the Drag & Drop method will be used to create your grid.
You can drag each of your racks to the grid to quickly create a song.
The transport of the grid provides classic functions such as basic navigation and the jump to next section. Among the basic transport items there are: indications of the section number as well as the name of the current section, a continue to next section button, section zoom-reset, and the scroll button which allows enable/disable of the follow cursor mode within the playback of the grid.
Each of these icons, as most of the objects in Usine, can receive key, Midi, or even OSC learn assignments to be controlled by external devices.
Go to next section.
Go to previous section.
Go to the next section at the end of the current one (overrides the loop mode).
Each of the sections of the grid can have a different tempo, duration, quantization and/or behavior. For example, at the end of a section the grid cursor can jump to a specific section, or a random section as desired.
Each item of the grid can have its own assigned automation curves, including parameters of a patch, or an AU/VST Plug-in.
Depending on the type of automation needed, step, curves, and switch types will be available for the user to dynamically evolve the created object in the grid.