Usine is a modular environment, this means you can connect audio, data, video, and control with MIDI or OSC controller devices without limits; all can be connected to create what is called a patch.
Control panel example: a Delay patch
The Control panel is the visible part of Patches, where you can interact. For example you can add Knobs, Faders, etc, on it like on the picture below.
Opens the patch window.
Renames this patch.
Deletes the selected patch (if at least 2 patches in the rack)
Removes all Modules in this patch.
Opens a previously saved patch.
Saves this patch.
Saves this patch with a new name.
Reloads the patch as it was in the last backup.
Saves the patch normally, but also creates an audio folder where all used audio samples are consolidated.
Click here to add a name to this patch. You can also use [Alt+click] directly on the patch header or in the patch window.
Description of this object. Click to edit, use the OK button to validate.
Useful to remember some details or to share this patch with other users.
Indicates the CPU (processor) resources used by this patch.
Undo enabled: When set to OFF you cannot use the undo function, however improves performance on complex patches.